Hello there. Information of this seems sparse. I'm looking at fine details, not just matter-of-fact.
I'm wondering how damage/healing items work.
Specifically:
What does this do: [up to 40 damage / healing] ?
What does this do: [+40 damage]?
What does this do: [+40 healing]?
I believe these are based on cast times for the maximum effect .. but 'up to X damage'? does that mean 1dX RNG? Up to 40 damage is 1d40 damage? AVG~20?
Cast time matters. An instant cast, as a wand, cannot expect those rewards. But what about wands with +damage or +healing? Healing wands are very sought after.
Is there a difference between [up to] damage vs +damage . or [up to] healing vs direct +healing
Anyways, an explanation of +damage +healing items would be appreciated. It's probably simple, yet elusive to me. Thanks!
Sep 26, 2019 Wands for WoW Classic Priests Wands are very important for Priests who are leveling, particularly before you reach level 40 they will contribute a significant amount of your damage. For Shadow Priests level 40 is where their other spells start to overtake the damage and utility of your wands, however, they will always be useful when finishing. Dec 22, 2019 Also remeber that wands that do shadow damage benefit from both shadow form and shadoweaving - so while that nature damage wand might seem to be higher dps, remeber to factor in how ever many stacks of shadow weaving you usually have on the target when you start wanding into the shadow wand’s dps.
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A wand is a rangedweapon that causes Arcane, Fire, Frost, Nature, Shadow or (in rare cases) Holy or Physicaldamage. They may be used by priests, mages, and warlocks. There is no restriction on the damage type that can be wielded and used; you can use wands outside your native damage capabilities. No class that can use wands needs to train to use them. Wands can autoshoot.
Wands will work at both ranged and melee distance. Wands are not affected by disarm effects, and they cannot be interrupted except by a disable.
Shooting a wand does not require mana, and it does not count as casting, which means that mana regeneration occurs normally. This also means that they do not receive benefit from spell power. They are typically used as a back-up for when the player runs out of mana. For low-level casters, a wand is often considered an effective means of killing a mob while saving their smaller mana pool for other spells, such as crowd control or healing.
The listed DPS on a wand will always be greater than on other weapons of comparable level. However, other weapon attacks benefit from statistics like attack power, while wands do not. It is always a significant DPS loss to use a wand instead of casting a damage spell.
Best Wand Classic Wow
- 2Sources
Jan 18, 2018 » World of Warcraft » Classic WoW. Ranks in league of legends. I'm wondering how damage/healing items work. Specifically: What does this do: up to 40 damage / healing? Cannot expect those rewards. But what about wands with +damage or +healing? Healing wands are very sought after. Is there a difference between up to damage vs +damage. Or up to healing vs.
![Classic Classic](/uploads/1/2/5/3/125380364/620423200.jpg)
Use of a wand
Once again, thank you for choosing us, we hope that our guide of World of Warcraft Classic, has been very useful to get a wand at the beginning of the game, we recommend that you do it yourself and you will have better opportunities even to serve as a magician to Other players. A complete searchable and filterable list of all Wands in World of Warcraft: Classic. Always up to date with the latest patch (1.13.3). This site makes extensive use of JavaScript.
To use a wand:
- Equip a wand in your main hand slot on the Character panel.
- Right Click to attack.
To stop using a wand, do any of these:
- Use an ability.
- Take a few steps in any direction, or jump.
- Press the Esc key.
- Click the fire button again.
- Right-click a mob (this should put you back into melee mode).
- Re-target a mob by pressing 'T' (assuming you have the default key shortcut).
- Activate an item.
- Use a
/stopcasting
macro.
Sources
- Most wands are drops or questrewards. You will rarely see these at beginning levels. (The blood elf starting zone, Eversong Woods has a quest [11] Zul'Marosh that rewards you with the choice of a [Stillpine Stinger].)
- Most of first low-level arcane damage wands are made by Enchanters. These are one of the few items an enchanter can make and sell directly (these all Bind on Equip), so you should be able to find them in your auction house, often heavily discounted due to seller competition. These are all Uncommon items, but note that unlike most green weapons, crafted wands cannot be disenchanted.
- There are also Common wands which can be purchased from wand vendors. None of these are available to a beginning (Level 1-10) caster. As white items, these cannot be disenchanted, but most do not bind (the only one that does is the Charred Razormane Wand) and can be resold or otherwise traded. There is a wand vendor in each capital city except Thunder Bluff and Darnassus, and also one in Shattrath City. (See Vendors below) However, these wands are expensive, enhance no attributes, and are usually inferior to all other wands of a similar level.
Made by Enchanters
- [Lesser Magic Wand]
- [Greater Magic Wand]
- [Lesser Mystic Wand]
- [Greater Mystic Wand]
Vendors
Classic Wow How To Do Dmg With Wands Work
- Ardwyn Cailen<Wand Merchant> in Stormwind City
- Dalormi<Wands> in the Wyrmrest Temple, Dragonblight
- Harick Boulderdrum<Wands Merchant> in Ironforge
- Katis<Wand Merchant> in Orgrimmar
- Oss<Wand Vendor> in The Exodar
- Quelama Lightblade<Wand Vendor> in Shattrath City
- Zane Bradford<Wand Vendor> in Undercity
- Zathanna<Wand Vendor> in Silvermoon City
Patch changes
- Patch 5.0.4 (2012-08-28): Changed from ranged items to Main hand item.
- Patch 1.5.0 (2005-06-07): The Shoot Wand ability is now a toggle. While active, it will continue attacking with the equipped wand until cancelled (e.g. moving).
Wow Classic Wands By Level
See also
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